As technology has progressed, video games have become more and more cinematic in nature. The gradual increase in graphical quality displayed by the medium has allowed game designers to create increasingly complex and lifelike scenes, sometimes in ways that would be difficult or impossible to pull off in an actual film. However, few video game franchises have leaned into the medium’s cinematic potential as much as “Metal Gear Solid” has.
What started out as a simple, pixelated stealth game in the late 1980s progressively transformed into one of the most influential, surreal, and cinematic franchises in gaming history. Much of this artistic direction can be attributed to the series’ creator and lead designer, Hideo Kojima, who stands as one of the gaming industry’s few true auteurs.
Kojima hasn’t directed a “Metal Gear Solid” game since 2015’s “Metal Gear Solid V: The Phantom Pain.” Despite this, “Kong: Skull Island” director Jordan Vogt-Roberts is trying his hand at creating an official film adaptation of the classic stealth-action game series. The project just recently started moving forward as well, with “Star Wars” star Oscar Isaac set to play the lead role of Solid Snake. Given the series’ popularity, it’d be fair if some fans thought Isaac just sees the project as another opportunity to cash in on nerd culture, but then they’d probably be surprised to learn what the actor’s real reason is for starring in the “Metal Gear Solid” movie.